package godotenv

Import Path
	github.com/joho/godotenv (on go.dev)

Dependency Relation
	imports 11 packages, and imported by one package

Involved Source Files Package godotenv is a go port of the ruby dotenv library (https://github.com/bkeepers/dotenv) Examples/readme can be found on the GitHub page at https://github.com/joho/godotenv The TL;DR is that you make a .env file that looks something like SOME_ENV_VAR=somevalue and then in your go code you can call godotenv.Load() and all the env vars declared in .env will be available through os.Getenv("SOME_ENV_VAR") parser.go
Package-Level Functions (total 9)
Exec loads env vars from the specified filenames (empty map falls back to default) then executes the cmd specified. Simply hooks up os.Stdin/err/out to the command and calls Run(). If you want more fine grained control over your command it's recommended that you use `Load()`, `Overload()` or `Read()` and the `os/exec` package yourself.
Load will read your env file(s) and load them into ENV for this process. Call this function as close as possible to the start of your program (ideally in main). If you call Load without any args it will default to loading .env in the current path. You can otherwise tell it which files to load (there can be more than one) like: godotenv.Load("fileone", "filetwo") It's important to note that it WILL NOT OVERRIDE an env variable that already exists - consider the .env file to set dev vars or sensible defaults.
Marshal outputs the given environment as a dotenv-formatted environment file. Each line is in the format: KEY="VALUE" where VALUE is backslash-escaped.
Overload will read your env file(s) and load them into ENV for this process. Call this function as close as possible to the start of your program (ideally in main). If you call Overload without any args it will default to loading .env in the current path. You can otherwise tell it which files to load (there can be more than one) like: godotenv.Overload("fileone", "filetwo") It's important to note this WILL OVERRIDE an env variable that already exists - consider the .env file to forcefully set all vars.
Parse reads an env file from io.Reader, returning a map of keys and values.
Read all env (with same file loading semantics as Load) but return values as a map rather than automatically writing values into env
Unmarshal reads an env file from a string, returning a map of keys and values.
UnmarshalBytes parses env file from byte slice of chars, returning a map of keys and values.
Write serializes the given environment and writes it to a file.