// Copyright 2016 Google Inc.  All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package uuid

import (
	
	
	
)

// A Time represents a time as the number of 100's of nanoseconds since 15 Oct
// 1582.
type Time int64

const (
	lillian    = 2299160          // Julian day of 15 Oct 1582
	unix       = 2440587          // Julian day of 1 Jan 1970
	epoch      = unix - lillian   // Days between epochs
	g1582      = epoch * 86400    // seconds between epochs
	g1582ns100 = g1582 * 10000000 // 100s of a nanoseconds between epochs
)

var (
	timeMu   sync.Mutex
	lasttime uint64 // last time we returned
	clockSeq uint16 // clock sequence for this run

	timeNow = time.Now // for testing
)

// UnixTime converts t the number of seconds and nanoseconds using the Unix
// epoch of 1 Jan 1970.
func ( Time) () (,  int64) {
	 = int64( - g1582ns100)
	 = ( % 10000000) * 100
	 /= 10000000
	return , 
}

// GetTime returns the current Time (100s of nanoseconds since 15 Oct 1582) and
// clock sequence as well as adjusting the clock sequence as needed.  An error
// is returned if the current time cannot be determined.
func () (Time, uint16, error) {
	defer timeMu.Unlock()
	timeMu.Lock()
	return getTime()
}

func getTime() (Time, uint16, error) {
	 := timeNow()

	// If we don't have a clock sequence already, set one.
	if clockSeq == 0 {
		setClockSequence(-1)
	}
	 := uint64(.UnixNano()/100) + g1582ns100

	// If time has gone backwards with this clock sequence then we
	// increment the clock sequence
	if  <= lasttime {
		clockSeq = ((clockSeq + 1) & 0x3fff) | 0x8000
	}
	lasttime = 
	return Time(), clockSeq, nil
}

// ClockSequence returns the current clock sequence, generating one if not
// already set.  The clock sequence is only used for Version 1 UUIDs.
//
// The uuid package does not use global static storage for the clock sequence or
// the last time a UUID was generated.  Unless SetClockSequence is used, a new
// random clock sequence is generated the first time a clock sequence is
// requested by ClockSequence, GetTime, or NewUUID.  (section 4.2.1.1)
func () int {
	defer timeMu.Unlock()
	timeMu.Lock()
	return clockSequence()
}

func clockSequence() int {
	if clockSeq == 0 {
		setClockSequence(-1)
	}
	return int(clockSeq & 0x3fff)
}

// SetClockSequence sets the clock sequence to the lower 14 bits of seq.  Setting to
// -1 causes a new sequence to be generated.
func ( int) {
	defer timeMu.Unlock()
	timeMu.Lock()
	setClockSequence()
}

func setClockSequence( int) {
	if  == -1 {
		var  [2]byte
		randomBits([:]) // clock sequence
		 = int([0])<<8 | int([1])
	}
	 := clockSeq
	clockSeq = uint16(&0x3fff) | 0x8000 // Set our variant
	if  != clockSeq {
		lasttime = 0
	}
}

// Time returns the time in 100s of nanoseconds since 15 Oct 1582 encoded in
// uuid.  The time is only defined for version 1 and 2 UUIDs.
func ( UUID) () Time {
	 := int64(binary.BigEndian.Uint32([0:4]))
	 |= int64(binary.BigEndian.Uint16([4:6])) << 32
	 |= int64(binary.BigEndian.Uint16([6:8])&0xfff) << 48
	return Time()
}

// ClockSequence returns the clock sequence encoded in uuid.
// The clock sequence is only well defined for version 1 and 2 UUIDs.
func ( UUID) () int {
	return int(binary.BigEndian.Uint16([8:10])) & 0x3fff
}