package cron

import (
	
	
	
	
)

// Cron keeps track of any number of entries, invoking the associated func as
// specified by the schedule. It may be started, stopped, and the entries may
// be inspected while running.
type Cron struct {
	entries   []*Entry
	chain     Chain
	stop      chan struct{}
	add       chan *Entry
	remove    chan EntryID
	snapshot  chan chan []Entry
	running   bool
	logger    Logger
	runningMu sync.Mutex
	location  *time.Location
	parser    ScheduleParser
	nextID    EntryID
	jobWaiter sync.WaitGroup
}

// ScheduleParser is an interface for schedule spec parsers that return a Schedule
type ScheduleParser interface {
	Parse(spec string) (Schedule, error)
}

// Job is an interface for submitted cron jobs.
type Job interface {
	Run()
}

// Schedule describes a job's duty cycle.
type Schedule interface {
	// Next returns the next activation time, later than the given time.
	// Next is invoked initially, and then each time the job is run.
	Next(time.Time) time.Time
}

// EntryID identifies an entry within a Cron instance
type EntryID int

// Entry consists of a schedule and the func to execute on that schedule.
type Entry struct {
	// ID is the cron-assigned ID of this entry, which may be used to look up a
	// snapshot or remove it.
	ID EntryID

	// Schedule on which this job should be run.
	Schedule Schedule

	// Next time the job will run, or the zero time if Cron has not been
	// started or this entry's schedule is unsatisfiable
	Next time.Time

	// Prev is the last time this job was run, or the zero time if never.
	Prev time.Time

	// WrappedJob is the thing to run when the Schedule is activated.
	WrappedJob Job

	// Job is the thing that was submitted to cron.
	// It is kept around so that user code that needs to get at the job later,
	// e.g. via Entries() can do so.
	Job Job
}

// Valid returns true if this is not the zero entry.
func ( Entry) () bool { return .ID != 0 }

// byTime is a wrapper for sorting the entry array by time
// (with zero time at the end).
type byTime []*Entry

func ( byTime) () int      { return len() }
func ( byTime) (,  int) { [], [] = [], [] }
func ( byTime) (,  int) bool {
	// Two zero times should return false.
	// Otherwise, zero is "greater" than any other time.
	// (To sort it at the end of the list.)
	if [].Next.IsZero() {
		return false
	}
	if [].Next.IsZero() {
		return true
	}
	return [].Next.Before([].Next)
}

// New returns a new Cron job runner, modified by the given options.
//
// Available Settings
//
//   Time Zone
//     Description: The time zone in which schedules are interpreted
//     Default:     time.Local
//
//   Parser
//     Description: Parser converts cron spec strings into cron.Schedules.
//     Default:     Accepts this spec: https://en.wikipedia.org/wiki/Cron
//
//   Chain
//     Description: Wrap submitted jobs to customize behavior.
//     Default:     A chain that recovers panics and logs them to stderr.
//
// See "cron.With*" to modify the default behavior.
func ( ...Option) *Cron {
	 := &Cron{
		entries:   nil,
		chain:     NewChain(),
		add:       make(chan *Entry),
		stop:      make(chan struct{}),
		snapshot:  make(chan chan []Entry),
		remove:    make(chan EntryID),
		running:   false,
		runningMu: sync.Mutex{},
		logger:    DefaultLogger,
		location:  time.Local,
		parser:    standardParser,
	}
	for ,  := range  {
		()
	}
	return 
}

// FuncJob is a wrapper that turns a func() into a cron.Job
type FuncJob func()

func ( FuncJob) () { () }

// AddFunc adds a func to the Cron to be run on the given schedule.
// The spec is parsed using the time zone of this Cron instance as the default.
// An opaque ID is returned that can be used to later remove it.
func ( *Cron) ( string,  func()) (EntryID, error) {
	return .AddJob(, FuncJob())
}

// AddJob adds a Job to the Cron to be run on the given schedule.
// The spec is parsed using the time zone of this Cron instance as the default.
// An opaque ID is returned that can be used to later remove it.
func ( *Cron) ( string,  Job) (EntryID, error) {
	,  := .parser.Parse()
	if  != nil {
		return 0, 
	}
	return .Schedule(, ), nil
}

// Schedule adds a Job to the Cron to be run on the given schedule.
// The job is wrapped with the configured Chain.
func ( *Cron) ( Schedule,  Job) EntryID {
	.runningMu.Lock()
	defer .runningMu.Unlock()
	.nextID++
	 := &Entry{
		ID:         .nextID,
		Schedule:   ,
		WrappedJob: .chain.Then(),
		Job:        ,
	}
	if !.running {
		.entries = append(.entries, )
	} else {
		.add <- 
	}
	return .ID
}

// Entries returns a snapshot of the cron entries.
func ( *Cron) () []Entry {
	.runningMu.Lock()
	defer .runningMu.Unlock()
	if .running {
		 := make(chan []Entry, 1)
		.snapshot <- 
		return <-
	}
	return .entrySnapshot()
}

// Location gets the time zone location
func ( *Cron) () *time.Location {
	return .location
}

// Entry returns a snapshot of the given entry, or nil if it couldn't be found.
func ( *Cron) ( EntryID) Entry {
	for ,  := range .Entries() {
		if  == .ID {
			return 
		}
	}
	return Entry{}
}

// Remove an entry from being run in the future.
func ( *Cron) ( EntryID) {
	.runningMu.Lock()
	defer .runningMu.Unlock()
	if .running {
		.remove <- 
	} else {
		.removeEntry()
	}
}

// Start the cron scheduler in its own goroutine, or no-op if already started.
func ( *Cron) () {
	.runningMu.Lock()
	defer .runningMu.Unlock()
	if .running {
		return
	}
	.running = true
	go .run()
}

// Run the cron scheduler, or no-op if already running.
func ( *Cron) () {
	.runningMu.Lock()
	if .running {
		.runningMu.Unlock()
		return
	}
	.running = true
	.runningMu.Unlock()
	.run()
}

// run the scheduler.. this is private just due to the need to synchronize
// access to the 'running' state variable.
func ( *Cron) () {
	.logger.Info("start")

	// Figure out the next activation times for each entry.
	 := .now()
	for ,  := range .entries {
		.Next = .Schedule.Next()
		.logger.Info("schedule", "now", , "entry", .ID, "next", .Next)
	}

	for {
		// Determine the next entry to run.
		sort.Sort(byTime(.entries))

		var  *time.Timer
		if len(.entries) == 0 || .entries[0].Next.IsZero() {
			// If there are no entries yet, just sleep - it still handles new entries
			// and stop requests.
			 = time.NewTimer(100000 * time.Hour)
		} else {
			 = time.NewTimer(.entries[0].Next.Sub())
		}

		for {
			select {
			case  = <-.C:
				 = .In(.location)
				.logger.Info("wake", "now", )

				// Run every entry whose next time was less than now
				for ,  := range .entries {
					if .Next.After() || .Next.IsZero() {
						break
					}
					.startJob(.WrappedJob)
					.Prev = .Next
					.Next = .Schedule.Next()
					.logger.Info("run", "now", , "entry", .ID, "next", .Next)
				}

			case  := <-.add:
				.Stop()
				 = .now()
				.Next = .Schedule.Next()
				.entries = append(.entries, )
				.logger.Info("added", "now", , "entry", .ID, "next", .Next)

			case  := <-.snapshot:
				 <- .entrySnapshot()
				continue

			case <-.stop:
				.Stop()
				.logger.Info("stop")
				return

			case  := <-.remove:
				.Stop()
				 = .now()
				.removeEntry()
				.logger.Info("removed", "entry", )
			}

			break
		}
	}
}

// startJob runs the given job in a new goroutine.
func ( *Cron) ( Job) {
	.jobWaiter.Add(1)
	go func() {
		defer .jobWaiter.Done()
		.Run()
	}()
}

// now returns current time in c location
func ( *Cron) () time.Time {
	return time.Now().In(.location)
}

// Stop stops the cron scheduler if it is running; otherwise it does nothing.
// A context is returned so the caller can wait for running jobs to complete.
func ( *Cron) () context.Context {
	.runningMu.Lock()
	defer .runningMu.Unlock()
	if .running {
		.stop <- struct{}{}
		.running = false
	}
	,  := context.WithCancel(context.Background())
	go func() {
		.jobWaiter.Wait()
		()
	}()
	return 
}

// entrySnapshot returns a copy of the current cron entry list.
func ( *Cron) () []Entry {
	var  = make([]Entry, len(.entries))
	for ,  := range .entries {
		[] = *
	}
	return 
}

func ( *Cron) ( EntryID) {
	var  []*Entry
	for ,  := range .entries {
		if .ID !=  {
			 = append(, )
		}
	}
	.entries = 
}