package fasthttp

import (
	
	
	
)

// BalancingClient is the interface for clients, which may be passed
// to LBClient.Clients.
type BalancingClient interface {
	DoDeadline(req *Request, resp *Response, deadline time.Time) error
	PendingRequests() int
}

// LBClient balances requests among available LBClient.Clients.
//
// It has the following features:
//
//   - Balances load among available clients using 'least loaded' + 'least total'
//     hybrid technique.
//   - Dynamically decreases load on unhealthy clients.
//
// It is forbidden copying LBClient instances. Create new instances instead.
//
// It is safe calling LBClient methods from concurrently running goroutines.
type LBClient struct {
	noCopy noCopy

	// Clients must contain non-zero clients list.
	// Incoming requests are balanced among these clients.
	Clients []BalancingClient

	// HealthCheck is a callback called after each request.
	//
	// The request, response and the error returned by the client
	// is passed to HealthCheck, so the callback may determine whether
	// the client is healthy.
	//
	// Load on the current client is decreased if HealthCheck returns false.
	//
	// By default HealthCheck returns false if err != nil.
	HealthCheck func(req *Request, resp *Response, err error) bool

	// Timeout is the request timeout used when calling LBClient.Do.
	//
	// DefaultLBClientTimeout is used by default.
	Timeout time.Duration

	cs []*lbClient

	once sync.Once
	mu   sync.RWMutex
}

// DefaultLBClientTimeout is the default request timeout used by LBClient
// when calling LBClient.Do.
//
// The timeout may be overridden via LBClient.Timeout.
const DefaultLBClientTimeout = time.Second

// DoDeadline calls DoDeadline on the least loaded client
func ( *LBClient) ( *Request,  *Response,  time.Time) error {
	return .get().DoDeadline(, , )
}

// DoTimeout calculates deadline and calls DoDeadline on the least loaded client
func ( *LBClient) ( *Request,  *Response,  time.Duration) error {
	 := time.Now().Add()
	return .get().DoDeadline(, , )
}

// Do calculates timeout using LBClient.Timeout and calls DoTimeout
// on the least loaded client.
func ( *LBClient) ( *Request,  *Response) error {
	 := .Timeout
	if  <= 0 {
		 = DefaultLBClientTimeout
	}
	return .DoTimeout(, , )
}

func ( *LBClient) () {
	.mu.Lock()
	defer .mu.Unlock()
	if len(.Clients) == 0 {
		// developer sanity-check
		panic("BUG: LBClient.Clients cannot be empty")
	}
	for ,  := range .Clients {
		.cs = append(.cs, &lbClient{
			c:           ,
			healthCheck: .HealthCheck,
		})
	}
}

// AddClient adds a new client to the balanced clients
// returns the new total number of clients
func ( *LBClient) ( BalancingClient) int {
	.mu.Lock()
	.cs = append(.cs, &lbClient{
		c:           ,
		healthCheck: .HealthCheck,
	})
	.mu.Unlock()
	return len(.cs)
}

// RemoveClients removes clients using the provided callback
// if rc returns true, the passed client will be removed
// returns the new total number of clients
func ( *LBClient) ( func(BalancingClient) bool) int {
	.mu.Lock()
	 := 0
	for ,  := range .cs {
		.cs[] = nil
		if (.c) {
			continue
		}
		.cs[] = 
		++
	}
	.cs = .cs[:]

	.mu.Unlock()
	return len(.cs)
}

func ( *LBClient) () *lbClient {
	.once.Do(.init)

	.mu.RLock()
	 := .cs

	 := [0]
	 := .PendingRequests()
	 := atomic.LoadUint64(&.total)
	for ,  := range [1:] {
		 := .PendingRequests()
		 := atomic.LoadUint64(&.total) /* #nosec G601 */
		if  <  || ( ==  &&  < ) {
			 = 
			 = 
			 = 
		}
	}
	.mu.RUnlock()
	return 
}

type lbClient struct {
	c           BalancingClient
	healthCheck func(req *Request, resp *Response, err error) bool
	penalty     uint32

	// total amount of requests handled.
	total uint64
}

func ( *lbClient) ( *Request,  *Response,  time.Time) error {
	 := .c.DoDeadline(, , )
	if !.isHealthy(, , ) && .incPenalty() {
		// Penalize the client returning error, so the next requests
		// are routed to another clients.
		time.AfterFunc(penaltyDuration, .decPenalty)
	} else {
		atomic.AddUint64(&.total, 1)
	}
	return 
}

func ( *lbClient) () int {
	 := .c.PendingRequests()
	 := atomic.LoadUint32(&.penalty)
	return  + int()
}

func ( *lbClient) ( *Request,  *Response,  error) bool {
	if .healthCheck == nil {
		return  == nil
	}
	return .healthCheck(, , )
}

func ( *lbClient) () bool {
	 := atomic.AddUint32(&.penalty, 1)
	if  > maxPenalty {
		.decPenalty()
		return false
	}
	return true
}

func ( *lbClient) () {
	atomic.AddUint32(&.penalty, ^uint32(0))
}

const (
	maxPenalty = 300

	penaltyDuration = 3 * time.Second
)