// Copyright (c) 2016 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

package zapcore

import (
	
	
	
)

var errUnmarshalNilLevel = errors.New("can't unmarshal a nil *Level")

// A Level is a logging priority. Higher levels are more important.
type Level int8

const (
	// DebugLevel logs are typically voluminous, and are usually disabled in
	// production.
	DebugLevel Level = iota - 1
	// InfoLevel is the default logging priority.
	InfoLevel
	// WarnLevel logs are more important than Info, but don't need individual
	// human review.
	WarnLevel
	// ErrorLevel logs are high-priority. If an application is running smoothly,
	// it shouldn't generate any error-level logs.
	ErrorLevel
	// DPanicLevel logs are particularly important errors. In development the
	// logger panics after writing the message.
	DPanicLevel
	// PanicLevel logs a message, then panics.
	PanicLevel
	// FatalLevel logs a message, then calls os.Exit(1).
	FatalLevel

	_minLevel = DebugLevel
	_maxLevel = FatalLevel

	// InvalidLevel is an invalid value for Level.
	//
	// Core implementations may panic if they see messages of this level.
	InvalidLevel = _maxLevel + 1
)

// ParseLevel parses a level based on the lower-case or all-caps ASCII
// representation of the log level. If the provided ASCII representation is
// invalid an error is returned.
//
// This is particularly useful when dealing with text input to configure log
// levels.
func ( string) (Level, error) {
	var  Level
	 := .UnmarshalText([]byte())
	return , 
}

type leveledEnabler interface {
	LevelEnabler

	Level() Level
}

// LevelOf reports the minimum enabled log level for the given LevelEnabler
// from Zap's supported log levels, or [InvalidLevel] if none of them are
// enabled.
//
// A LevelEnabler may implement a 'Level() Level' method to override the
// behavior of this function.
//
//	func (c *core) Level() Level {
//		return c.currentLevel
//	}
//
// It is recommended that [Core] implementations that wrap other cores use
// LevelOf to retrieve the level of the wrapped core. For example,
//
//	func (c *coreWrapper) Level() Level {
//		return zapcore.LevelOf(c.wrappedCore)
//	}
func ( LevelEnabler) Level {
	if ,  := .(leveledEnabler);  {
		return .Level()
	}

	for  := _minLevel;  <= _maxLevel; ++ {
		if .Enabled() {
			return 
		}
	}

	return InvalidLevel
}

// String returns a lower-case ASCII representation of the log level.
func ( Level) () string {
	switch  {
	case DebugLevel:
		return "debug"
	case InfoLevel:
		return "info"
	case WarnLevel:
		return "warn"
	case ErrorLevel:
		return "error"
	case DPanicLevel:
		return "dpanic"
	case PanicLevel:
		return "panic"
	case FatalLevel:
		return "fatal"
	default:
		return fmt.Sprintf("Level(%d)", )
	}
}

// CapitalString returns an all-caps ASCII representation of the log level.
func ( Level) () string {
	// Printing levels in all-caps is common enough that we should export this
	// functionality.
	switch  {
	case DebugLevel:
		return "DEBUG"
	case InfoLevel:
		return "INFO"
	case WarnLevel:
		return "WARN"
	case ErrorLevel:
		return "ERROR"
	case DPanicLevel:
		return "DPANIC"
	case PanicLevel:
		return "PANIC"
	case FatalLevel:
		return "FATAL"
	default:
		return fmt.Sprintf("LEVEL(%d)", )
	}
}

// MarshalText marshals the Level to text. Note that the text representation
// drops the -Level suffix (see example).
func ( Level) () ([]byte, error) {
	return []byte(.String()), nil
}

// UnmarshalText unmarshals text to a level. Like MarshalText, UnmarshalText
// expects the text representation of a Level to drop the -Level suffix (see
// example).
//
// In particular, this makes it easy to configure logging levels using YAML,
// TOML, or JSON files.
func ( *Level) ( []byte) error {
	if  == nil {
		return errUnmarshalNilLevel
	}
	if !.unmarshalText() && !.unmarshalText(bytes.ToLower()) {
		return fmt.Errorf("unrecognized level: %q", )
	}
	return nil
}

func ( *Level) ( []byte) bool {
	switch string() {
	case "debug", "DEBUG":
		* = DebugLevel
	case "info", "INFO", "": // make the zero value useful
		* = InfoLevel
	case "warn", "WARN":
		* = WarnLevel
	case "error", "ERROR":
		* = ErrorLevel
	case "dpanic", "DPANIC":
		* = DPanicLevel
	case "panic", "PANIC":
		* = PanicLevel
	case "fatal", "FATAL":
		* = FatalLevel
	default:
		return false
	}
	return true
}

// Set sets the level for the flag.Value interface.
func ( *Level) ( string) error {
	return .UnmarshalText([]byte())
}

// Get gets the level for the flag.Getter interface.
func ( *Level) () interface{} {
	return *
}

// Enabled returns true if the given level is at or above this level.
func ( Level) ( Level) bool {
	return  >= 
}

// LevelEnabler decides whether a given logging level is enabled when logging a
// message.
//
// Enablers are intended to be used to implement deterministic filters;
// concerns like sampling are better implemented as a Core.
//
// Each concrete Level value implements a static LevelEnabler which returns
// true for itself and all higher logging levels. For example WarnLevel.Enabled()
// will return true for WarnLevel, ErrorLevel, DPanicLevel, PanicLevel, and
// FatalLevel, but return false for InfoLevel and DebugLevel.
type LevelEnabler interface {
	Enabled(Level) bool
}