// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// MD4 block step.
// In its own file so that a faster assembly or C version
// can be substituted easily.

package md4

import 

var shift1 = []int{3, 7, 11, 19}
var shift2 = []int{3, 5, 9, 13}
var shift3 = []int{3, 9, 11, 15}

var xIndex2 = []uint{0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15}
var xIndex3 = []uint{0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15}

func _Block( *digest,  []byte) int {
	 := .s[0]
	 := .s[1]
	 := .s[2]
	 := .s[3]
	 := 0
	var  [16]uint32
	for len() >= _Chunk {
		, , ,  := , , , 

		 := 0
		for  := 0;  < 16; ++ {
			[] = uint32([]) | uint32([+1])<<8 | uint32([+2])<<16 | uint32([+3])<<24
			 += 4
		}

		// If this needs to be made faster in the future,
		// the usual trick is to unroll each of these
		// loops by a factor of 4; that lets you replace
		// the shift[] lookups with constants and,
		// with suitable variable renaming in each
		// unrolled body, delete the a, b, c, d = d, a, b, c
		// (or you can let the optimizer do the renaming).
		//
		// The index variables are uint so that % by a power
		// of two can be optimized easily by a compiler.

		// Round 1.
		for  := uint(0);  < 16; ++ {
			 := 
			 := shift1[%4]
			 := (( ^ ) & ) ^ 
			 +=  + []
			 = bits.RotateLeft32(, )
			, , ,  = , , , 
		}

		// Round 2.
		for  := uint(0);  < 16; ++ {
			 := xIndex2[]
			 := shift2[%4]
			 := ( & ) | ( & ) | ( & )
			 +=  + [] + 0x5a827999
			 = bits.RotateLeft32(, )
			, , ,  = , , , 
		}

		// Round 3.
		for  := uint(0);  < 16; ++ {
			 := xIndex3[]
			 := shift3[%4]
			 :=  ^  ^ 
			 +=  + [] + 0x6ed9eba1
			 = bits.RotateLeft32(, )
			, , ,  = , , , 
		}

		 += 
		 += 
		 += 
		 += 

		 = [_Chunk:]
		 += _Chunk
	}

	.s[0] = 
	.s[1] = 
	.s[2] = 
	.s[3] = 
	return 
}