Source File
mgcstack.go
Belonging Package
runtime
// Copyright 2018 The Go Authors. All rights reserved.// Use of this source code is governed by a BSD-style// license that can be found in the LICENSE file.// Garbage collector: stack objects and stack tracing// See the design doc at https://docs.google.com/document/d/1un-Jn47yByHL7I0aVIP_uVCMxjdM5mpelJhiKlIqxkE/edit?usp=sharing// Also see issue 22350.// Stack tracing solves the problem of determining which parts of the// stack are live and should be scanned. It runs as part of scanning// a single goroutine stack.//// Normally determining which parts of the stack are live is easy to// do statically, as user code has explicit references (reads and// writes) to stack variables. The compiler can do a simple dataflow// analysis to determine liveness of stack variables at every point in// the code. See cmd/compile/internal/gc/plive.go for that analysis.//// However, when we take the address of a stack variable, determining// whether that variable is still live is less clear. We can still// look for static accesses, but accesses through a pointer to the// variable are difficult in general to track statically. That pointer// can be passed among functions on the stack, conditionally retained,// etc.//// Instead, we will track pointers to stack variables dynamically.// All pointers to stack-allocated variables will themselves be on the// stack somewhere (or in associated locations, like defer records), so// we can find them all efficiently.//// Stack tracing is organized as a mini garbage collection tracing// pass. The objects in this garbage collection are all the variables// on the stack whose address is taken, and which themselves contain a// pointer. We call these variables "stack objects".//// We begin by determining all the stack objects on the stack and all// the statically live pointers that may point into the stack. We then// process each pointer to see if it points to a stack object. If it// does, we scan that stack object. It may contain pointers into the// heap, in which case those pointers are passed to the main garbage// collection. It may also contain pointers into the stack, in which// case we add them to our set of stack pointers.//// Once we're done processing all the pointers (including the ones we// added during processing), we've found all the stack objects that// are live. Any dead stack objects are not scanned and their contents// will not keep heap objects live. Unlike the main garbage// collection, we can't sweep the dead stack objects; they live on in// a moribund state until the stack frame that contains them is// popped.//// A stack can look like this://// +----------+// | foo() |// | +------+ |// | | A | | <---\// | +------+ | |// | | |// | +------+ | |// | | B | | |// | +------+ | |// | | |// +----------+ |// | bar() | |// | +------+ | |// | | C | | <-\ |// | +----|-+ | | |// | | | | |// | +----v-+ | | |// | | D ---------/// | +------+ | |// | | |// +----------+ |// | baz() | |// | +------+ | |// | | E -------/// | +------+ |// | ^ |// | F: --/ |// | |// +----------+//// foo() calls bar() calls baz(). Each has a frame on the stack.// foo() has stack objects A and B.// bar() has stack objects C and D, with C pointing to D and D pointing to A.// baz() has a stack object E pointing to C, and a local variable F pointing to E.//// Starting from the pointer in local variable F, we will eventually// scan all of E, C, D, and A (in that order). B is never scanned// because there is no live pointer to it. If B is also statically// dead (meaning that foo() never accesses B again after it calls// bar()), then B's pointers into the heap are not considered live.package runtimeimport ()const stackTraceDebug = false// Buffer for pointers found during stack tracing.// Must be smaller than or equal to workbuf.type stackWorkBuf struct {_ sys.NotInHeapstackWorkBufHdrobj [(_WorkbufSize - unsafe.Sizeof(stackWorkBufHdr{})) / goarch.PtrSize]uintptr}// Header declaration must come after the buf declaration above, because of issue #14620.type stackWorkBufHdr struct {_ sys.NotInHeapworkbufhdrnext *stackWorkBuf // linked list of workbufs// Note: we could theoretically repurpose lfnode.next as this next pointer.// It would save 1 word, but that probably isn't worth busting open// the lfnode API.}// Buffer for stack objects found on a goroutine stack.// Must be smaller than or equal to workbuf.type stackObjectBuf struct {_ sys.NotInHeapstackObjectBufHdrobj [(_WorkbufSize - unsafe.Sizeof(stackObjectBufHdr{})) / unsafe.Sizeof(stackObject{})]stackObject}type stackObjectBufHdr struct {_ sys.NotInHeapworkbufhdrnext *stackObjectBuf}func init() {if unsafe.Sizeof(stackWorkBuf{}) > unsafe.Sizeof(workbuf{}) {panic("stackWorkBuf too big")}if unsafe.Sizeof(stackObjectBuf{}) > unsafe.Sizeof(workbuf{}) {panic("stackObjectBuf too big")}}// A stackObject represents a variable on the stack that has had// its address taken.type stackObject struct {_ sys.NotInHeapoff uint32 // offset above stack.losize uint32 // size of objectr *stackObjectRecord // info of the object (for ptr/nonptr bits). nil if object has been scanned.left *stackObject // objects with lower addressesright *stackObject // objects with higher addresses}// obj.r = r, but with no write barrier.////go:nowritebarrierfunc ( *stackObject) ( *stackObjectRecord) {// Types of stack objects are always in read-only memory, not the heap.// So not using a write barrier is ok.*(*uintptr)(unsafe.Pointer(&.r)) = uintptr(unsafe.Pointer())}// A stackScanState keeps track of the state used during the GC walk// of a goroutine.type stackScanState struct {cache pcvalueCache// stack limitsstack stack// conservative indicates that the next frame must be scanned conservatively.// This applies only to the innermost frame at an async safe-point.conservative bool// buf contains the set of possible pointers to stack objects.// Organized as a LIFO linked list of buffers.// All buffers except possibly the head buffer are full.buf *stackWorkBuffreeBuf *stackWorkBuf // keep around one free buffer for allocation hysteresis// cbuf contains conservative pointers to stack objects. If// all pointers to a stack object are obtained via// conservative scanning, then the stack object may be dead// and may contain dead pointers, so it must be scanned// defensively.cbuf *stackWorkBuf// list of stack objects// Objects are in increasing address order.head *stackObjectBuftail *stackObjectBufnobjs int// root of binary tree for fast object lookup by address// Initialized by buildIndex.root *stackObject}// Add p as a potential pointer to a stack object.// p must be a stack address.func ( *stackScanState) ( uintptr, bool) {if < .stack.lo || >= .stack.hi {throw("address not a stack address")}:= &.bufif {= &.cbuf}:= *if == nil {// Initial setup.= (*stackWorkBuf)(unsafe.Pointer(getempty())).nobj = 0.next = nil* =} else if .nobj == len(.obj) {if .freeBuf != nil {= .freeBuf.freeBuf = nil} else {= (*stackWorkBuf)(unsafe.Pointer(getempty()))}.nobj = 0.next = ** =}.obj[.nobj] =.nobj++}// Remove and return a potential pointer to a stack object.// Returns 0 if there are no more pointers available.//// This prefers non-conservative pointers so we scan stack objects// precisely if there are any non-conservative pointers to them.func ( *stackScanState) () ( uintptr, bool) {for , := range []**stackWorkBuf{&.buf, &.cbuf} {:= *if == nil {// Never had any data.continue}if .nobj == 0 {if .freeBuf != nil {// Free old freeBuf.putempty((*workbuf)(unsafe.Pointer(.freeBuf)))}// Move buf to the freeBuf..freeBuf == .next* =if == nil {// No more data in this list.continue}}.nobj--return .obj[.nobj], == &.cbuf}// No more data in either list.if .freeBuf != nil {putempty((*workbuf)(unsafe.Pointer(.freeBuf))).freeBuf = nil}return 0, false}// addObject adds a stack object at addr of type typ to the set of stack objects.func ( *stackScanState) ( uintptr, *stackObjectRecord) {:= .tailif == nil {// initial setup= (*stackObjectBuf)(unsafe.Pointer(getempty())).next = nil.head =.tail =}if .nobj > 0 && uint32(-.stack.lo) < .obj[.nobj-1].off+.obj[.nobj-1].size {throw("objects added out of order or overlapping")}if .nobj == len(.obj) {// full buffer - allocate a new buffer, add to end of linked list:= (*stackObjectBuf)(unsafe.Pointer(getempty())).next = nil.next =.tail ==}:= &.obj[.nobj].nobj++.off = uint32( - .stack.lo).size = uint32(.size).setRecord()// obj.left and obj.right will be initialized by buildIndex before use..nobjs++}// buildIndex initializes s.root to a binary search tree.// It should be called after all addObject calls but before// any call of findObject.func ( *stackScanState) () {.root, _, _ = binarySearchTree(.head, 0, .nobjs)}// Build a binary search tree with the n objects in the list// x.obj[idx], x.obj[idx+1], ..., x.next.obj[0], ...// Returns the root of that tree, and the buf+idx of the nth object after x.obj[idx].// (The first object that was not included in the binary search tree.)// If n == 0, returns nil, x.func binarySearchTree( *stackObjectBuf, int, int) ( *stackObject, *stackObjectBuf, int) {if == 0 {return nil, ,}var , *stackObject, , = (, , /2)= &.obj[]++if == len(.obj) {= .next= 0}, , = (, , -/2-1).left =.right =return , ,}// findObject returns the stack object containing address a, if any.// Must have called buildIndex previously.func ( *stackScanState) ( uintptr) *stackObject {:= uint32( - .stack.lo):= .rootfor {if == nil {return nil}if < .off {= .leftcontinue}if >= .off+.size {= .rightcontinue}return}}
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