Source File
mgcsweep.go
Belonging Package
runtime
// Copyright 2009 The Go Authors. All rights reserved.// Use of this source code is governed by a BSD-style// license that can be found in the LICENSE file.// Garbage collector: sweeping// The sweeper consists of two different algorithms://// * The object reclaimer finds and frees unmarked slots in spans. It// can free a whole span if none of the objects are marked, but that// isn't its goal. This can be driven either synchronously by// mcentral.cacheSpan for mcentral spans, or asynchronously by// sweepone, which looks at all the mcentral lists.//// * The span reclaimer looks for spans that contain no marked objects// and frees whole spans. This is a separate algorithm because// freeing whole spans is the hardest task for the object reclaimer,// but is critical when allocating new spans. The entry point for// this is mheap_.reclaim and it's driven by a sequential scan of// the page marks bitmap in the heap arenas.//// Both algorithms ultimately call mspan.sweep, which sweeps a single// heap span.package runtimeimport ()var sweep sweepdata// State of background sweep.type sweepdata struct {lock mutexg *gparked boolnbgsweep uint32npausesweep uint32// active tracks outstanding sweepers and the sweep// termination condition.active activeSweep// centralIndex is the current unswept span class.// It represents an index into the mcentral span// sets. Accessed and updated via its load and// update methods. Not protected by a lock.//// Reset at mark termination.// Used by mheap.nextSpanForSweep.centralIndex sweepClass}// sweepClass is a spanClass and one bit to represent whether we're currently// sweeping partial or full spans.type sweepClass uint32const (numSweepClasses = numSpanClasses * 2sweepClassDone sweepClass = sweepClass(^uint32(0)))func ( *sweepClass) () sweepClass {return sweepClass(atomic.Load((*uint32)()))}func ( *sweepClass) ( sweepClass) {// Only update *s if its current value is less than sNew,// since *s increases monotonically.:= .load()for < && !atomic.Cas((*uint32)(), uint32(), uint32()) {= .load()}// TODO(mknyszek): This isn't the only place we have// an atomic monotonically increasing counter. It would// be nice to have an "atomic max" which is just implemented// as the above on most architectures. Some architectures// like RISC-V however have native support for an atomic max.}func ( *sweepClass) () {atomic.Store((*uint32)(), 0)}// split returns the underlying span class as well as// whether we're interested in the full or partial// unswept lists for that class, indicated as a boolean// (true means "full").func ( sweepClass) () ( spanClass, bool) {return spanClass( >> 1), &1 == 0}// nextSpanForSweep finds and pops the next span for sweeping from the// central sweep buffers. It returns ownership of the span to the caller.// Returns nil if no such span exists.func ( *mheap) () *mspan {:= .sweepgenfor := sweep.centralIndex.load(); < numSweepClasses; ++ {, := .split():= &.central[].mcentralvar *mspanif {= .fullUnswept().pop()} else {= .partialUnswept().pop()}if != nil {// Write down that we found something so future sweepers// can start from here.sweep.centralIndex.update()return}}// Write down that we found nothing.sweep.centralIndex.update(sweepClassDone)return nil}const sweepDrainedMask = 1 << 31// activeSweep is a type that captures whether sweeping// is done, and whether there are any outstanding sweepers.//// Every potential sweeper must call begin() before they look// for work, and end() after they've finished sweeping.type activeSweep struct {// state is divided into two parts.//// The top bit (masked by sweepDrainedMask) is a boolean// value indicating whether all the sweep work has been// drained from the queue.//// The rest of the bits are a counter, indicating the// number of outstanding concurrent sweepers.state atomic.Uint32}// begin registers a new sweeper. Returns a sweepLocker// for acquiring spans for sweeping. Any outstanding sweeper blocks// sweep termination.//// If the sweepLocker is invalid, the caller can be sure that all// outstanding sweep work has been drained, so there is nothing left// to sweep. Note that there may be sweepers currently running, so// this does not indicate that all sweeping has completed.//// Even if the sweepLocker is invalid, its sweepGen is always valid.func ( *activeSweep) () sweepLocker {for {:= .state.Load()if &sweepDrainedMask != 0 {return sweepLocker{mheap_.sweepgen, false}}if .state.CompareAndSwap(, +1) {return sweepLocker{mheap_.sweepgen, true}}}}// end deregisters a sweeper. Must be called once for each time// begin is called if the sweepLocker is valid.func ( *activeSweep) ( sweepLocker) {if .sweepGen != mheap_.sweepgen {throw("sweeper left outstanding across sweep generations")}for {:= .state.Load()if (&^sweepDrainedMask)-1 >= sweepDrainedMask {throw("mismatched begin/end of activeSweep")}if .state.CompareAndSwap(, -1) {if != sweepDrainedMask {return}if debug.gcpacertrace > 0 {:= gcController.heapLive.Load()print("pacer: sweep done at heap size ", >>20, "MB; allocated ", (-mheap_.sweepHeapLiveBasis)>>20, "MB during sweep; swept ", mheap_.pagesSwept.Load(), " pages at ", mheap_.sweepPagesPerByte, " pages/byte\n")}return}}}// markDrained marks the active sweep cycle as having drained// all remaining work. This is safe to be called concurrently// with all other methods of activeSweep, though may race.//// Returns true if this call was the one that actually performed// the mark.func ( *activeSweep) () bool {for {:= .state.Load()if &sweepDrainedMask != 0 {return false}if .state.CompareAndSwap(, |sweepDrainedMask) {return true}}}// sweepers returns the current number of active sweepers.func ( *activeSweep) () uint32 {return .state.Load() &^ sweepDrainedMask}// isDone returns true if all sweep work has been drained and no more// outstanding sweepers exist. That is, when the sweep phase is// completely done.func ( *activeSweep) () bool {return .state.Load() == sweepDrainedMask}// reset sets up the activeSweep for the next sweep cycle.//// The world must be stopped.func ( *activeSweep) () {assertWorldStopped().state.Store(0)}// finishsweep_m ensures that all spans are swept.//// The world must be stopped. This ensures there are no sweeps in// progress.////go:nowritebarrierfunc finishsweep_m() {assertWorldStopped()// Sweeping must be complete before marking commences, so// sweep any unswept spans. If this is a concurrent GC, there// shouldn't be any spans left to sweep, so this should finish// instantly. If GC was forced before the concurrent sweep// finished, there may be spans to sweep.for sweepone() != ^uintptr(0) {sweep.npausesweep++}// Make sure there aren't any outstanding sweepers left.// At this point, with the world stopped, it means one of two// things. Either we were able to preempt a sweeper, or that// a sweeper didn't call sweep.active.end when it should have.// Both cases indicate a bug, so throw.if sweep.active.sweepers() != 0 {throw("active sweepers found at start of mark phase")}// Reset all the unswept buffers, which should be empty.// Do this in sweep termination as opposed to mark termination// so that we can catch unswept spans and reclaim blocks as// soon as possible.:= mheap_.sweepgenfor := range mheap_.central {:= &mheap_.central[].mcentral.partialUnswept().reset().fullUnswept().reset()}// Sweeping is done, so there won't be any new memory to// scavenge for a bit.//// If the scavenger isn't already awake, wake it up. There's// definitely work for it to do at this point.scavenger.wake()nextMarkBitArenaEpoch()}func bgsweep( chan int) {sweep.g = getg()lockInit(&sweep.lock, lockRankSweep)lock(&sweep.lock)sweep.parked = true<- 1goparkunlock(&sweep.lock, waitReasonGCSweepWait, traceBlockGCSweep, 1)for {// bgsweep attempts to be a "low priority" goroutine by intentionally// yielding time. It's OK if it doesn't run, because goroutines allocating// memory will sweep and ensure that all spans are swept before the next// GC cycle. We really only want to run when we're idle.//// However, calling Gosched after each span swept produces a tremendous// amount of tracing events, sometimes up to 50% of events in a trace. It's// also inefficient to call into the scheduler so much because sweeping a// single span is in general a very fast operation, taking as little as 30 ns// on modern hardware. (See #54767.)//// As a result, bgsweep sweeps in batches, and only calls into the scheduler// at the end of every batch. Furthermore, it only yields its time if there// isn't spare idle time available on other cores. If there's available idle// time, helping to sweep can reduce allocation latencies by getting ahead of// the proportional sweeper and having spans ready to go for allocation.const = 10:= 0for sweepone() != ^uintptr(0) {sweep.nbgsweep++++if % == 0 {goschedIfBusy()}}for freeSomeWbufs(true) {// N.B. freeSomeWbufs is already batched internally.goschedIfBusy()}lock(&sweep.lock)if !isSweepDone() {// This can happen if a GC runs between// gosweepone returning ^0 above// and the lock being acquired.unlock(&sweep.lock)continue}sweep.parked = truegoparkunlock(&sweep.lock, waitReasonGCSweepWait, traceBlockGCSweep, 1)}}// sweepLocker acquires sweep ownership of spans.type sweepLocker struct {// sweepGen is the sweep generation of the heap.sweepGen uint32valid bool}// sweepLocked represents sweep ownership of a span.type sweepLocked struct {*mspan}// tryAcquire attempts to acquire sweep ownership of span s. If it// successfully acquires ownership, it blocks sweep completion.func ( *sweepLocker) ( *mspan) (sweepLocked, bool) {if !.valid {throw("use of invalid sweepLocker")}// Check before attempting to CAS.if atomic.Load(&.sweepgen) != .sweepGen-2 {return sweepLocked{}, false}// Attempt to acquire sweep ownership of s.if !atomic.Cas(&.sweepgen, .sweepGen-2, .sweepGen-1) {return sweepLocked{}, false}return sweepLocked{}, true}// sweepone sweeps some unswept heap span and returns the number of pages returned// to the heap, or ^uintptr(0) if there was nothing to sweep.func sweepone() uintptr {:= getg()// Increment locks to ensure that the goroutine is not preempted// in the middle of sweep thus leaving the span in an inconsistent state for next GC.m.locks++// TODO(austin): sweepone is almost always called in a loop;// lift the sweepLocker into its callers.:= sweep.active.begin()if !.valid {.m.locks--return ^uintptr(0)}// Find a span to sweep.:= ^uintptr(0)var boolfor {:= mheap_.nextSpanForSweep()if == nil {= sweep.active.markDrained()break}if := .state.get(); != mSpanInUse {// This can happen if direct sweeping already// swept this span, but in that case the sweep// generation should always be up-to-date.if !(.sweepgen == .sweepGen || .sweepgen == .sweepGen+3) {print("runtime: bad span s.state=", , " s.sweepgen=", .sweepgen, " sweepgen=", .sweepGen, "\n")throw("non in-use span in unswept list")}continue}if , := .tryAcquire(); {// Sweep the span we found.= .npagesif .sweep(false) {// Whole span was freed. Count it toward the// page reclaimer credit since these pages can// now be used for span allocation.mheap_.reclaimCredit.Add()} else {// Span is still in-use, so this returned no// pages to the heap and the span needs to// move to the swept in-use list.= 0}break}}sweep.active.end()if {// The sweep list is empty. There may still be// concurrent sweeps running, but we're at least very// close to done sweeping.// Move the scavenge gen forward (signaling// that there's new work to do) and wake the scavenger.//// The scavenger is signaled by the last sweeper because once// sweeping is done, we will definitely have useful work for// the scavenger to do, since the scavenger only runs over the// heap once per GC cycle. This update is not done during sweep// termination because in some cases there may be a long delay// between sweep done and sweep termination (e.g. not enough// allocations to trigger a GC) which would be nice to fill in// with scavenging work.if debug.scavtrace > 0 {systemstack(func() {lock(&mheap_.lock)// Get released stats.:= mheap_.pages.scav.releasedBg.Load():= mheap_.pages.scav.releasedEager.Load()// Print the line.printScavTrace(, , false)// Update the stats.mheap_.pages.scav.releasedBg.Add(-)mheap_.pages.scav.releasedEager.Add(-)unlock(&mheap_.lock)})}scavenger.ready()}.m.locks--return}// isSweepDone reports whether all spans are swept.//// Note that this condition may transition from false to true at any// time as the sweeper runs. It may transition from true to false if a// GC runs; to prevent that the caller must be non-preemptible or must// somehow block GC progress.func isSweepDone() bool {return sweep.active.isDone()}// Returns only when span s has been swept.////go:nowritebarrierfunc ( *mspan) () {// Caller must disable preemption.// Otherwise when this function returns the span can become unswept again// (if GC is triggered on another goroutine).:= getg()if .m.locks == 0 && .m.mallocing == 0 && != .m.g0 {throw("mspan.ensureSwept: m is not locked")}// If this operation fails, then that means that there are// no more spans to be swept. In this case, either s has already// been swept, or is about to be acquired for sweeping and swept.:= sweep.active.begin()if .valid {// The caller must be sure that the span is a mSpanInUse span.if , := .tryAcquire(); {.sweep(false)sweep.active.end()return}sweep.active.end()}// Unfortunately we can't sweep the span ourselves. Somebody else// got to it first. We don't have efficient means to wait, but that's// OK, it will be swept fairly soon.for {:= atomic.Load(&.sweepgen)if == .sweepGen || == .sweepGen+3 {break}osyield()}}// sweep frees or collects finalizers for blocks not marked in the mark phase.// It clears the mark bits in preparation for the next GC round.// Returns true if the span was returned to heap.// If preserve=true, don't return it to heap nor relink in mcentral lists;// caller takes care of it.func ( *sweepLocked) ( bool) bool {// It's critical that we enter this function with preemption disabled,// GC must not start while we are in the middle of this function.:= getg()if .m.locks == 0 && .m.mallocing == 0 && != .m.g0 {throw("mspan.sweep: m is not locked")}:= .mspanif ! {// We'll release ownership of this span. Nil it out to// prevent the caller from accidentally using it..mspan = nil}:= mheap_.sweepgenif := .state.get(); != mSpanInUse || .sweepgen != -1 {print("mspan.sweep: state=", , " sweepgen=", .sweepgen, " mheap.sweepgen=", , "\n")throw("mspan.sweep: bad span state")}if traceEnabled() {traceGCSweepSpan(.npages * _PageSize)}mheap_.pagesSwept.Add(int64(.npages)):= .spanclass:= .elemsize// The allocBits indicate which unmarked objects don't need to be// processed since they were free at the end of the last GC cycle// and were not allocated since then.// If the allocBits index is >= s.freeindex and the bit// is not marked then the object remains unallocated// since the last GC.// This situation is analogous to being on a freelist.// Unlink & free special records for any objects we're about to free.// Two complications here:// 1. An object can have both finalizer and profile special records.// In such case we need to queue finalizer for execution,// mark the object as live and preserve the profile special.// 2. A tiny object can have several finalizers setup for different offsets.// If such object is not marked, we need to queue all finalizers at once.// Both 1 and 2 are possible at the same time.:= .specials != nil:= newSpecialsIter()for .valid() {// A finalizer can be set for an inner byte of an object, find object beginning.:= uintptr(.s.offset) /:= .base() + *:= .markBitsForIndex()if !.isMarked() {// This object is not marked and has at least one special record.// Pass 1: see if it has at least one finalizer.:= false:= - .base() +for := .s; != nil && uintptr(.offset) < ; = .next {if .kind == _KindSpecialFinalizer {// Stop freeing of object if it has a finalizer..setMarkedNonAtomic()= truebreak}}// Pass 2: queue all finalizers _or_ handle profile record.for .valid() && uintptr(.s.offset) < {// Find the exact byte for which the special was setup// (as opposed to object beginning).:= .s:= .base() + uintptr(.offset)if .kind == _KindSpecialFinalizer || ! {.unlinkAndNext()freeSpecial(, unsafe.Pointer(), )} else {// The object has finalizers, so we're keeping it alive.// All other specials only apply when an object is freed,// so just keep the special record..next()}}} else {// object is still liveif .s.kind == _KindSpecialReachable {:= .unlinkAndNext()(*specialReachable)(unsafe.Pointer()).reachable = truefreeSpecial(, unsafe.Pointer(), )} else {// keep special record.next()}}}if && .specials == nil {spanHasNoSpecials()}if debug.allocfreetrace != 0 || debug.clobberfree != 0 || raceenabled || msanenabled || asanenabled {// Find all newly freed objects. This doesn't have to// efficient; allocfreetrace has massive overhead.:= .markBitsForBase():= .allocBitsForIndex(0)for := uintptr(0); < .nelems; ++ {if !.isMarked() && (.index < .freeindex || .isMarked()) {:= .base() + *.elemsizeif debug.allocfreetrace != 0 {tracefree(unsafe.Pointer(), )}if debug.clobberfree != 0 {clobberfree(unsafe.Pointer(), )}// User arenas are handled on explicit free.if raceenabled && !.isUserArenaChunk {racefree(unsafe.Pointer(), )}if msanenabled && !.isUserArenaChunk {msanfree(unsafe.Pointer(), )}if asanenabled && !.isUserArenaChunk {asanpoison(unsafe.Pointer(), )}}.advance().advance()}}// Check for zombie objects.if .freeindex < .nelems {// Everything < freeindex is allocated and hence// cannot be zombies.//// Check the first bitmap byte, where we have to be// careful with freeindex.:= .freeindexif (*.gcmarkBits.bytep( / 8)&^*.allocBits.bytep( / 8))>>(%8) != 0 {.reportZombies()}// Check remaining bytes.for := /8 + 1; < divRoundUp(.nelems, 8); ++ {if *.gcmarkBits.bytep()&^*.allocBits.bytep() != 0 {.reportZombies()}}}// Count the number of free objects in this span.:= uint16(.countAlloc()):= .allocCount -if > .allocCount {// The zombie check above should have caught this in// more detail.print("runtime: nelems=", .nelems, " nalloc=", , " previous allocCount=", .allocCount, " nfreed=", , "\n")throw("sweep increased allocation count")}.allocCount =.freeindex = 0 // reset allocation index to start of span..freeIndexForScan = 0if traceEnabled() {getg().m.p.ptr().trace.reclaimed += uintptr() * .elemsize}// gcmarkBits becomes the allocBits.// get a fresh cleared gcmarkBits in preparation for next GC.allocBits = .gcmarkBits.gcmarkBits = newMarkBits(.nelems)// refresh pinnerBits if they existsif .pinnerBits != nil {.refreshPinnerBits()}// Initialize alloc bits cache..refillAllocCache(0)// The span must be in our exclusive ownership until we update sweepgen,// check for potential races.if := .state.get(); != mSpanInUse || .sweepgen != -1 {print("mspan.sweep: state=", , " sweepgen=", .sweepgen, " mheap.sweepgen=", , "\n")throw("mspan.sweep: bad span state after sweep")}if .sweepgen == +1 || .sweepgen == +3 {throw("swept cached span")}// We need to set s.sweepgen = h.sweepgen only when all blocks are swept,// because of the potential for a concurrent free/SetFinalizer.//// But we need to set it before we make the span available for allocation// (return it to heap or mcentral), because allocation code assumes that a// span is already swept if available for allocation.//// Serialization point.// At this point the mark bits are cleared and allocation ready// to go so release the span.atomic.Store(&.sweepgen, )if .isUserArenaChunk {if {// This is a case that should never be handled by a sweeper that// preserves the span for reuse.throw("sweep: tried to preserve a user arena span")}if > 0 {// There still exist pointers into the span or the span hasn't been// freed yet. It's not ready to be reused. Put it back on the// full swept list for the next cycle.mheap_.central[].mcentral.fullSwept().push()return false}// It's only at this point that the sweeper doesn't actually need to look// at this arena anymore, so subtract from pagesInUse now.mheap_.pagesInUse.Add(-.npages).state.set(mSpanDead)// The arena is ready to be recycled. Remove it from the quarantine list// and place it on the ready list. Don't add it back to any sweep lists.systemstack(func() {// It's the arena code's responsibility to get the chunk on the quarantine// list by the time all references to the chunk are gone.if .list != &mheap_.userArena.quarantineList {throw("user arena span is on the wrong list")}lock(&mheap_.lock)mheap_.userArena.quarantineList.remove()mheap_.userArena.readyList.insert()unlock(&mheap_.lock)})return false}if .sizeclass() != 0 {// Handle spans for small objects.if > 0 {// Only mark the span as needing zeroing if we've freed any// objects, because a fresh span that had been allocated into,// wasn't totally filled, but then swept, still has all of its// free slots zeroed..needzero = 1:= memstats.heapStats.acquire()atomic.Xadd64(&.smallFreeCount[.sizeclass()], int64())memstats.heapStats.release()// Count the frees in the inconsistent, internal stats.gcController.totalFree.Add(int64() * int64(.elemsize))}if ! {// The caller may not have removed this span from whatever// unswept set its on but taken ownership of the span for// sweeping by updating sweepgen. If this span still is in// an unswept set, then the mcentral will pop it off the// set, check its sweepgen, and ignore it.if == 0 {// Free totally free span directly back to the heap.mheap_.freeSpan()return true}// Return span back to the right mcentral list.if uintptr() == .nelems {mheap_.central[].mcentral.fullSwept().push()} else {mheap_.central[].mcentral.partialSwept().push()}}} else if ! {// Handle spans for large objects.if != 0 {// Free large object span to heap.// NOTE(rsc,dvyukov): The original implementation of efence// in CL 22060046 used sysFree instead of sysFault, so that// the operating system would eventually give the memory// back to us again, so that an efence program could run// longer without running out of memory. Unfortunately,// calling sysFree here without any kind of adjustment of the// heap data structures means that when the memory does// come back to us, we have the wrong metadata for it, either in// the mspan structures or in the garbage collection bitmap.// Using sysFault here means that the program will run out of// memory fairly quickly in efence mode, but at least it won't// have mysterious crashes due to confused memory reuse.// It should be possible to switch back to sysFree if we also// implement and then call some kind of mheap.deleteSpan.if debug.efence > 0 {.limit = 0 // prevent mlookup from finding this spansysFault(unsafe.Pointer(.base()), )} else {mheap_.freeSpan()}// Count the free in the consistent, external stats.:= memstats.heapStats.acquire()atomic.Xadd64(&.largeFreeCount, 1)atomic.Xadd64(&.largeFree, int64())memstats.heapStats.release()// Count the free in the inconsistent, internal stats.gcController.totalFree.Add(int64())return true}// Add a large span directly onto the full+swept list.mheap_.central[].mcentral.fullSwept().push()}return false}// reportZombies reports any marked but free objects in s and throws.//// This generally means one of the following://// 1. User code converted a pointer to a uintptr and then back// unsafely, and a GC ran while the uintptr was the only reference to// an object.//// 2. User code (or a compiler bug) constructed a bad pointer that// points to a free slot, often a past-the-end pointer.//// 3. The GC two cycles ago missed a pointer and freed a live object,// but it was still live in the last cycle, so this GC cycle found a// pointer to that object and marked it.func ( *mspan) () {printlock()print("runtime: marked free object in span ", , ", elemsize=", .elemsize, " freeindex=", .freeindex, " (bad use of unsafe.Pointer? try -d=checkptr)\n"):= .markBitsForBase():= .allocBitsForIndex(0)for := uintptr(0); < .nelems; ++ {:= .base() + *.elemsizeprint(hex()):= < .freeindex || .isMarked()if {print(" alloc")} else {print(" free ")}if .isMarked() {print(" marked ")} else {print(" unmarked")}:= .isMarked() && !if {print(" zombie")}print("\n")if {:= .elemsizeif > 1024 {= 1024}hexdumpWords(, +, nil)}.advance().advance()}throw("found pointer to free object")}// deductSweepCredit deducts sweep credit for allocating a span of// size spanBytes. This must be performed *before* the span is// allocated to ensure the system has enough credit. If necessary, it// performs sweeping to prevent going in to debt. If the caller will// also sweep pages (e.g., for a large allocation), it can pass a// non-zero callerSweepPages to leave that many pages unswept.//// deductSweepCredit makes a worst-case assumption that all spanBytes// bytes of the ultimately allocated span will be available for object// allocation.//// deductSweepCredit is the core of the "proportional sweep" system.// It uses statistics gathered by the garbage collector to perform// enough sweeping so that all pages are swept during the concurrent// sweep phase between GC cycles.//// mheap_ must NOT be locked.func deductSweepCredit( uintptr, uintptr) {if mheap_.sweepPagesPerByte == 0 {// Proportional sweep is done or disabled.return}if traceEnabled() {traceGCSweepStart()}// Fix debt if necessary.::= mheap_.pagesSweptBasis.Load():= gcController.heapLive.Load():= mheap_.sweepHeapLiveBasis:=if < {// Only do this subtraction when we don't overflow. Otherwise, pagesTarget// might be computed as something really huge, causing us to get stuck// sweeping here until the next mark phase.//// Overflow can happen here if gcPaceSweeper is called concurrently with// sweeping (i.e. not during a STW, like it usually is) because this code// is intentionally racy. A concurrent call to gcPaceSweeper can happen// if a GC tuning parameter is modified and we read an older value of// heapLive than what was used to set the basis.//// This state should be transient, so it's fine to just let newHeapLive// be a relatively small number. We'll probably just skip this attempt to// sweep.//// See issue #57523.+= uintptr( - )}:= int64(mheap_.sweepPagesPerByte*float64()) - int64()for > int64(mheap_.pagesSwept.Load()-) {if sweepone() == ^uintptr(0) {mheap_.sweepPagesPerByte = 0break}if mheap_.pagesSweptBasis.Load() != {// Sweep pacing changed. Recompute debt.goto}}if traceEnabled() {traceGCSweepDone()}}// clobberfree sets the memory content at x to bad content, for debugging// purposes.func clobberfree( unsafe.Pointer, uintptr) {// size (span.elemsize) is always a multiple of 4.for := uintptr(0); < ; += 4 {*(*uint32)(add(, )) = 0xdeadbeef}}// gcPaceSweeper updates the sweeper's pacing parameters.//// Must be called whenever the GC's pacing is updated.//// The world must be stopped, or mheap_.lock must be held.func gcPaceSweeper( uint64) {assertWorldStoppedOrLockHeld(&mheap_.lock)// Update sweep pacing.if isSweepDone() {mheap_.sweepPagesPerByte = 0} else {// Concurrent sweep needs to sweep all of the in-use// pages by the time the allocated heap reaches the GC// trigger. Compute the ratio of in-use pages to sweep// per byte allocated, accounting for the fact that// some might already be swept.:= gcController.heapLive.Load():= int64() - int64()// Add a little margin so rounding errors and// concurrent sweep are less likely to leave pages// unswept when GC starts.-= 1024 * 1024if < _PageSize {// Avoid setting the sweep ratio extremely high= _PageSize}:= mheap_.pagesSwept.Load():= mheap_.pagesInUse.Load():= int64() - int64()if <= 0 {mheap_.sweepPagesPerByte = 0} else {mheap_.sweepPagesPerByte = float64() / float64()mheap_.sweepHeapLiveBasis =// Write pagesSweptBasis last, since this// signals concurrent sweeps to recompute// their debt.mheap_.pagesSweptBasis.Store()}}}
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