// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package runes

import (
	

	
)

// Note: below we pass invalid UTF-8 to the tIn and tNotIn transformers as is.
// This is done for various reasons:
// - To retain the semantics of the Nop transformer: if input is passed to a Nop
//   one would expect it to be unchanged.
// - It would be very expensive to pass a converted RuneError to a transformer:
//   a transformer might need more source bytes after RuneError, meaning that
//   the only way to pass it safely is to create a new buffer and manage the
//   intermingling of RuneErrors and normal input.
// - Many transformers leave ill-formed UTF-8 as is, so this is not
//   inconsistent. Generally ill-formed UTF-8 is only replaced if it is a
//   logical consequence of the operation (as for Map) or if it otherwise would
//   pose security concerns (as for Remove).
// - An alternative would be to return an error on ill-formed UTF-8, but this
//   would be inconsistent with other operations.

// If returns a transformer that applies tIn to consecutive runes for which
// s.Contains(r) and tNotIn to consecutive runes for which !s.Contains(r). Reset
// is called on tIn and tNotIn at the start of each run. A Nop transformer will
// substitute a nil value passed to tIn or tNotIn. Invalid UTF-8 is translated
// to RuneError to determine which transformer to apply, but is passed as is to
// the respective transformer.
func ( Set, ,  transform.Transformer) Transformer {
	if  == nil &&  == nil {
		return Transformer{transform.Nop}
	}
	if  == nil {
		 = transform.Nop
	}
	if  == nil {
		 = transform.Nop
	}
	,  := .(transform.SpanningTransformer)
	if ! {
		 = dummySpan{}
	}
	,  := .(transform.SpanningTransformer)
	if ! {
		 = dummySpan{}
	}

	 := &cond{
		tIn:    ,
		tNotIn: ,
		f:      .Contains,
	}
	.Reset()
	return Transformer{}
}

type dummySpan struct{ transform.Transformer }

func ( dummySpan) ( []byte,  bool) ( int,  error) {
	return 0, transform.ErrEndOfSpan
}

type cond struct {
	tIn, tNotIn transform.SpanningTransformer
	f           func(rune) bool
	check       func(rune) bool               // current check to perform
	t           transform.SpanningTransformer // current transformer to use
}

// Reset implements transform.Transformer.
func ( *cond) () {
	.check = .is
	.t = .tIn
	.t.Reset() // notIn will be reset on first usage.
}

func ( *cond) ( rune) bool {
	if .f() {
		return true
	}
	.check = .isNot
	.t = .tNotIn
	.tNotIn.Reset()
	return false
}

func ( *cond) ( rune) bool {
	if !.f() {
		return true
	}
	.check = .is
	.t = .tIn
	.tIn.Reset()
	return false
}

// This implementation of Span doesn't help all too much, but it needs to be
// there to satisfy this package's Transformer interface.
// TODO: there are certainly room for improvements, though. For example, if
// t.t == transform.Nop (which will a common occurrence) it will save a bundle
// to special-case that loop.
func ( *cond) ( []byte,  bool) ( int,  error) {
	 := 0
	for  < len() &&  == nil {
		// Don't process too much at a time as the Spanner that will be
		// called on this block may terminate early.
		const  = 4096
		 := len()
		if  :=  + ;  <  {
			 = 
		}
		 := false
		 := 0
		 := .t
		for ;  < ;  +=  {
			 := rune([])
			if  < utf8.RuneSelf {
				 = 1
			} else if ,  = utf8.DecodeRune([:]);  == 1 {
				if ! && !utf8.FullRune([:]) {
					 = transform.ErrShortSrc
					break
				}
			}
			if !.check() {
				// The next rune will be the start of a new run.
				 = true
				break
			}
		}
		,  := .Span([:],  || ( &&  == len()))
		 += 
		if  != nil {
			return , 
		}
		// At this point either err != nil or t.check will pass for the rune at p.
		 =  + 
	}
	return , 
}

func ( *cond) (,  []byte,  bool) (,  int,  error) {
	 := 0
	for  < len() &&  == nil {
		// Don't process too much at a time, as the work might be wasted if the
		// destination buffer isn't large enough to hold the result or a
		// transform returns an error early.
		const  = 4096
		 := len()
		if  :=  + ;  < len() {
			 = 
		}
		 := false
		 := 0
		 := .t
		for ;  < ;  +=  {
			 := rune([])
			if  < utf8.RuneSelf {
				 = 1
			} else if ,  = utf8.DecodeRune([:]);  == 1 {
				if ! && !utf8.FullRune([:]) {
					 = transform.ErrShortSrc
					break
				}
			}
			if !.check() {
				// The next rune will be the start of a new run.
				 = true
				break
			}
		}
		, ,  := .Transform([:], [:],  || ( &&  == len()))
		 += 
		 += 
		if  != nil {
			return , , 
		}
		// At this point either err != nil or t.check will pass for the rune at p.
		 =  + 
	}
	return , , 
}